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Unity 3D and PlayMaker Essentials Game Development from Concept to Publishing Focal Press Game Design Workshops Jere Miles Books ebook WPR

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  • In introducing new students to video game development, there are two crucial components to consider design and implementation. Unity 3D and PlayMaker Essentials Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed.

    Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed.

    Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.


    Jere Miles,Unity 3D and PlayMaker Essentials Game Development from Concept to Publishing (Focal Press Game Design Workshops),A K Peters/CRC Press,1138921777,SG_1138921777_US,Programming - Games,Computer games - Programming,Computer games;Programming.,Three-dimensional display systems,Three-dimensional display systems.,Video games - Design,Video games;Design.,COMPUTER,COMPUTERS,COMPUTERS / Programming / Games,Characters,Characters; Environments; Game design; Game development; Game testing; PlayMaker; UI; Unity; User interface,Computer Applications,Computer Books General,Computer/General,Computers - Games,Digital animation,Environments,Game design,Game development,Game testing,Games,Games Activities/Video Electronic,Games development programming,Non-Fiction,PlayMaker,Programming,Scholarly/Undergraduate,Textbooks (Various Levels),Three-dimensional display systems,Three-dimensional display systems.,UI,United States,Unity,User interface,Video games - Design,Video games;Design.,COMPUTERS / Programming / Games,Games Activities/Video Electronic,Computers - Games,Computers,Computer Books General,Digital animation,Games development programming

    Unity 3D and PlayMaker Essentials Game Development from Concept to Publishing Focal Press Game Design Workshops Jere Miles Books Reviews :



    In introducing new students to video game development, there are two crucial components to consider design and implementation. Unity 3D and PlayMaker Essentials Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed.

    Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed.

    Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.

    Jere Miles,Unity 3D and PlayMaker Essentials Game Development from Concept to Publishing (Focal Press Game Design Workshops),A K Peters/CRC Press,1138921777,SG_1138921777_US,Programming - Games,Computer games - Programming,Computer games;Programming.,Three-dimensional display systems,Three-dimensional display systems.,Video games - Design,Video games;Design.,COMPUTER,COMPUTERS,COMPUTERS / Programming / Games,Characters,Characters; Environments; Game design; Game development; Game testing; PlayMaker; UI; Unity; User interface,Computer Applications,Computer Books General,Computer/General,Computers - Games,Digital animation,Environments,Game design,Game development,Game testing,Games,Games Activities/Video Electronic,Games development programming,Non-Fiction,PlayMaker,Programming,Scholarly/Undergraduate,Textbooks (Various Levels),Three-dimensional display systems,Three-dimensional display systems.,UI,United States,Unity,User interface,Video games - Design,Video games;Design.,COMPUTERS / Programming / Games,Games Activities/Video Electronic,Computers - Games,Computers,Computer Books General,Digital animation,Games development programming

    Unity 3D and PlayMaker Essentials Game Development from Concept to Publishing (Focal Press Game Design Workshops) (9781138921771) Jere Miles Books


     

    Product details

    • Series Focal Press Game Design Workshops
    • Paperback 506 pages
    • Publisher A K Peters/CRC Press; 1 edition (July 25, 2016)
    • Language English
    • ISBN-10 1138921777
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